![]() Twig was easier to calculate.ĭo you guys want me to make any more lists after this? Like cost of upgrading to certain tiers (ex. After about an hour on armored tier alone, I gave up and gave values close. Even when placing lots of the same armored structure, it was VERY difficult to find out exactly how much of each one costs, because rust rounds to a whole number in the TC. Obviously 10-30 HQM per day per structure isn't going to be fair at all, so FP has these lowered. The low costs per day of twig tier and armored tier are similar. You'll only pay two thirds the cost afterwards compared to stone! If you have a lot of metal fragments, and stones are hard to come by for you, you might want to consider sheet metal structures, even if it's just converting some foundations. Stone is overall the most expensive structure to upkeep, as it is 1.5x the cost of wood or sheet metal tier structures. Wood tier and sheet metal tiered structures cost the same amount of their respective material for every structure. Lastly, here are some things we have learned from the table: I think they're rounded differently from the other ones, because it was very hard to find average numbers as it was different compared to how much I placed of each (100 didn't match up with 10. Also, I apologize a lot for all of the armored tier structures being weird. Three twig triangles was 8 (7.5 rounded up) and four was 10 wood a day. For example, the first twig triangle foundation costed 3 wood per day (2.5 rounded up), but upon placing 2, it went up to 5 instead of 6. Okay, that's the entire list! By the way, how I figured out decimals is placing multiple of each object at that tier. ![]() Window = ~2 (A little less like doorways, maybe 1.8?) Never do it!)įoundation Steps = Unknown (Really hard to test, I think it's between 1.333 and 1.5 though) Half Wall = 5 (by the way, stacking 2 half walls on top of each other is twice as expensive as one normal wall for ALL tiers. If you want to use this for future, you can use reddit's save feature or keep a link here somewhere. The cost of upgrading structures to the tiers is not listed here, just the upkeep. This list is just the upkeep time, per 24 hours, of every building object in the game at twig tier to armored. If you want to calculate how much a base will cost in terms of upkeep, you have to do the math by adding the values of everything said base will be built of, or test it in a build server. You only need one for each Low-Grade Fuel, so you should be able to get most of the Animal Fat and Cloth you need for a big stockpile of Fuel from a few short hunting trips.So, a little disclaimer: this thread is NOT a base cost calculator and I am not doing the work for you. It can also be collected from Hemp Fiber Plants. A Bone Knife or Hatchet are the best ways to get the most Animal Fat from corpses.Ĭloth is another important crafting material that can be harvested from animals. Kind of gross, but this is a post-apocalyptic world after all. Low-Grade Fuel is crafted with:Īnimal Fat is harvested from various animals in Rust, such as Bears, Deer, and Boars, but can also be collected from player corpses. Crafting Low-Grade FuelĬrafting Low-Grade Fuel is a more reliable way to hit the 50 you need to build the Furnace. Floating Junk Piles found out on the ocean are less likely to have been raided, and you can find Low-Grade Fuel there, too. In popular areas of the map, these are usually picked clean at the start of a server wipe, but they're worth checking nonetheless. Typically, one of the easiest ways to find some Fuel in the early days is to hunt through Barrels located in Junk Piles that are commonly found along Rust's roads. Low-Grade Fuel is found all over the place in Rust.
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